Hey!
Just letting you all know that I have recently released a trainer / hack for Need for Speed : Most Wanted that allows you to hack your money up to $999,999,999...
The C++ Source Code is included aswell...
You can check it here : https://www.youtube.com/watch?v=6thoAaxqC5s
This Blog is about Games , Programming , Modding , Coding , YouTube , Videos , Movies...
Showing posts with label Hack. Show all posts
Showing posts with label Hack. Show all posts
Monday, April 14, 2014
Saturday, February 15, 2014
[C#/Tut] How to make a All Clients dataGrid Tool
Hey everyone!
I Have been inactive for some (a long) time...
Today I am here with a tutorial... I will be teaching you on how to make a All clients grid tool in C#!
I will be making it for MW2 PC (using my PC Library) anyways you can make it for ANY! Platform.. you just need to change the Platform read and write code with yours....
Per example if your on PS3 load ps3tmapi_net.dll and PS3Lib.dll and use the read and write codes...
or If you are on PC but you don´t use my library (you use default ReadProcessMemory and WriteProcessMemory) just replace them :)!
So just to start... :
PC Memory Editor Library (the one that I made and used on this tutorial) : https://www.mediafire.com/?5hb7mwnz770tim7
PC Memory Editor Library codes :
PC Memory Editor Library Tut : http://mw2toptenworld.blogspot.pt/2014/01/release-tut-net-c-vb-pc-trainer-memory.html
PS3 Lib´s : http://www.mediafire.com/?idmw4wlv4eyea0k and ?????????? (ps3tmapi_net.dll)
PS3 Lib codes :
Default PC C# Codes : http://www.jarloo.com/reading-and-writing-to-memory/ (i recommend my lib ;) )
for any other platform just google around!!
So let´s Start!
First just declare the normal stuff (for PS3Lib , ps3tmapi_net or my lib.. if your doing in non-lib PC C# Code then just ignore this step...)
using PC_Memory_Editor___Trainer_Library;
under partial class
MW2TopTenWORLDMemEditor MemEditor = new MW2TopTenWORLDMemEditor();
Second drag a dataGridView from the toolbox , uncheck the togglables 'Allow Delete, Allow Adding and Allow Editing'
Add a button called 'Get Client´s' and in front of the button a label saying 'NOTE : Left click and then right click a client to acess its mod menu'
Add to the dataGrid the rows that you want (I added # , Clients Name and God Mode)
Go to 'Form1_Load' and add these :
dataGridView1.RowCount = 18; <- change 18 with how many players there are (max players) in the game you are modding...
and (if you added the column # )
for (int i = 0; i < 18; i++)
{
dataGridView1.Rows[i].Cells[0].Value = i;
}
^^This code will add to the cell 0 (#) the number 0 then on the next one 1 ... till 17 (we are enumerating the clients)
k! Now go to the button 1 code and add this..
GetNames();
GetGOD();
Obviously if your doing more stuff like 'Unlimited Ammo' also add GetAmmo();
You don´t need to do a GetAmmo for each mod! only for the mods that you want to display as true or false in the grid! :)
Now you obviously want to create some voids for those functions so right after (under) your
public Form1()
{
}
add :
public void GetNames()
{
}
and
public void GetGOD()
{
}
Okay, now we are going to code the GetNames() function....
so add this into it
long client0Name = 0x01AA1A2C; <- defining the client 0 name offset (if on PS3 change to uint)
for (int i = 0; i < 18; i++)
{
long allClientsOffset = client0Name + (0x6CD8 * i); <- adding the interval (defined on the offsets list)
MemEditor.ReadString("iw4mp", allClientsOffset, 15); <- PC Mem Editor Lib Read String func
string Name = File.ReadAllText(@"tmp.txt"); <- Getting the readed memory
File.Delete(@"tmp.txt");<- Deleting the readed memory
dataGridView1.Rows[i].Cells[1].Value = Name; <- Writing the readed memory onto the grid
}
System.Threading.Thread.Sleep(100); <- Telling the program to pause for 100 milisseconds (to prevent crashing
Now if you make a change name button dont forget to add 'GetNames();' to the end of it so it will automatcly refresh names :)!
Okay so now for GetGOD();
long client0Health = 0x018DC174; <- defining client 0 health offset
for (int i = 0; i < 18; i++)
{
long allClientsOffset = client0Health + (0x4E8 * i); <- adding the interval (defined on offsets list)
MemEditor.ReadByte("iw4mp", allClientsOffset, 4); <- reading 4 bytes for each client (00 00 00 00)
string Status = File.ReadAllText(@"tmp.txt"); <- getting the readed memory
File.Delete(@"tmp.txt"); <- deleting the readed memory
if (Status.Contains("64000000")) <- checking if health is 100 (0x64)
{
dataGridView1.Rows[i].Cells[2].Value = "false";
}
else
{
if (Status.Contains("00000000")) <- checking if health is null (player not in game)
{
dataGridView1.Rows[i].Cells[2].Value = "false";
}
else <- else.. (than 100 and null = god)
{
dataGridView1.Rows[i].Cells[2].Value = "true";
}
}
}
System.Threading.Thread.Sleep(100); <- pausing the program for 100 milisseconds
Okay! That is easy :)
Now
create a context menu strip and add whatever mods you want to it..
I addded : GOD Mode -> Give , Remove
onto the dataGridView properties select contextMenuStrip -> contextMenuStrip1
now just code the Give and Remove functions! :)
(click each of them to access their void)
private void giveToolStripMenuItem_Click(object sender, EventArgs e)
{
int currentIndex = dataGridView1.CurrentRow.Index; <- obtaining current grid index
long GodOffset = 0x018DC174; <- client 0 offset
long SelectedClientOffset = GodOffset + (0x4E8 * currentIndex); <- calculating selected client offset
MemEditor.WriteInt("iw4mp", SelectedClientOffset, -1); <- writing god (on PS3 would be 0xFF , 0xFF)
GetGOD(); <- Refreshing GOD Status
}
private void removeToolStripMenuItem_Click(object sender, EventArgs e)
{
int currentIndex = dataGridView1.CurrentRow.Index; <- obtaining current grid index
long GodOffset = 0x018DC174; <- client 0 offset
long SelectedClientOffset = GodOffset + (0x4E8 * currentIndex); <- calculating selected client offset
MemEditor.WriteInt("iw4mp", SelectedClientOffset, 100); <- removing god (on PS3 would be 0x64 , 0x00 or 0x00 , 0x64)
GetGOD(); <- Refreshing GOD Status
}
Well thats it!
Full paste bin source : http://pastebin.com/H0DeVfWS
Video : http://www.youtube.com/watch?v=vJYCDc6-6EE
Embed :
I Have been inactive for some (a long) time...
Today I am here with a tutorial... I will be teaching you on how to make a All clients grid tool in C#!
I will be making it for MW2 PC (using my PC Library) anyways you can make it for ANY! Platform.. you just need to change the Platform read and write code with yours....
Per example if your on PS3 load ps3tmapi_net.dll and PS3Lib.dll and use the read and write codes...
or If you are on PC but you don´t use my library (you use default ReadProcessMemory and WriteProcessMemory) just replace them :)!
So just to start... :
PC Memory Editor Library (the one that I made and used on this tutorial) : https://www.mediafire.com/?5hb7mwnz770tim7
PC Memory Editor Library codes :
Write Functions :
WriteInt - Writes an Integer number to the desired offset
MemEditor.WriteInt(string ProcessName, long OffsetToWrite, long WhatToWrite);
Example : MemEditor.WriteInt("iw4mp", 0x01B2C8723, 999999999); //or ..723, Convert.ToInt64(textBox1.Text);
WriteFloat - Writes a Float value to the desired offset
MemEditor.WriteFloat(string ProcessName, long OffsetToWrite, string WhatToWrite);
WriteString - Writes text to the desired offset
MemEditor.WriteString(string ProcessName, long OffsetToWrite, string WhatToWrite);
WriteByte - Writes a byte to the desired offset
MemEditor.WriteByte(string ProcessName, long OffsetToWrite, byte[] Buffer);
WriteDouble - Writes a double to the desired offset
MemEditor.WriteDouble(string ProcessName, long OffsetToWrite, double WhatToWrite);
READ Functions :
How to use : (make sure you have using System.IO;)
READCODE;
textBoxX.Clear();
textBoxX.Text = Convert.ToString(File.ReadAllText(@"tmp.txt");
File.Delete(@"tmp.txt");
ReadInt - Reads an integer from desired offset to a file
MemEditor.ReadInt(string ProcessName, long OffsetToWrite, int LengthToRead); (usually set length as 9!)
ReadFloat - Reads a float from desired offset to a file
MemEditor.ReadFloat(string ProcessName, long OffsetToWrite, int LengthToRead); (usually set length as 4)
ReadString - Reads text from desired offset to a file
MemEditor.ReadString(string ProcessName, long OffsetToWrite, int LengthToRead); (usually set length as whatever the max chars for what you reading is! (example max chars for class name is 15)
ReadByte - Reads byte from desired offset to a file
MemEditor.ReadByte(string ProcessName, long OffsetToWrite, int LengthToRead);
ReadDouble - Reads a double from desired offset to a file
MemEditor.ReadDouble(string ProcessName, long OffsetToWrite, int LengthToRead);
PC Memory Editor Library Tut : http://mw2toptenworld.blogspot.pt/2014/01/release-tut-net-c-vb-pc-trainer-memory.html
PS3 Lib´s : http://www.mediafire.com/?idmw4wlv4eyea0k and ?????????? (ps3tmapi_net.dll)
PS3 Lib codes :
PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0, Address, bytes);
byte[] iMCSx = new byte[0x20];
PS3TMAPI.ProcessGetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0, Address, ref iMCSx);
Default PC C# Codes : http://www.jarloo.com/reading-and-writing-to-memory/ (i recommend my lib ;) )
for any other platform just google around!!
So let´s Start!
First just declare the normal stuff (for PS3Lib , ps3tmapi_net or my lib.. if your doing in non-lib PC C# Code then just ignore this step...)
using PC_Memory_Editor___Trainer_Library;
under partial class
MW2TopTenWORLDMemEditor MemEditor = new MW2TopTenWORLDMemEditor();
Second drag a dataGridView from the toolbox , uncheck the togglables 'Allow Delete, Allow Adding and Allow Editing'
Add a button called 'Get Client´s' and in front of the button a label saying 'NOTE : Left click and then right click a client to acess its mod menu'
Add to the dataGrid the rows that you want (I added # , Clients Name and God Mode)
Go to 'Form1_Load' and add these :
dataGridView1.RowCount = 18; <- change 18 with how many players there are (max players) in the game you are modding...
and (if you added the column # )
for (int i = 0; i < 18; i++)
{
dataGridView1.Rows[i].Cells[0].Value = i;
}
^^This code will add to the cell 0 (#) the number 0 then on the next one 1 ... till 17 (we are enumerating the clients)
k! Now go to the button 1 code and add this..
GetNames();
GetGOD();
Obviously if your doing more stuff like 'Unlimited Ammo' also add GetAmmo();
You don´t need to do a GetAmmo for each mod! only for the mods that you want to display as true or false in the grid! :)
Now you obviously want to create some voids for those functions so right after (under) your
public Form1()
{
}
add :
public void GetNames()
{
}
and
public void GetGOD()
{
}
Okay, now we are going to code the GetNames() function....
so add this into it
long client0Name = 0x01AA1A2C; <- defining the client 0 name offset (if on PS3 change to uint)
for (int i = 0; i < 18; i++)
{
long allClientsOffset = client0Name + (0x6CD8 * i); <- adding the interval (defined on the offsets list)
MemEditor.ReadString("iw4mp", allClientsOffset, 15); <- PC Mem Editor Lib Read String func
string Name = File.ReadAllText(@"tmp.txt"); <- Getting the readed memory
File.Delete(@"tmp.txt");<- Deleting the readed memory
dataGridView1.Rows[i].Cells[1].Value = Name; <- Writing the readed memory onto the grid
}
System.Threading.Thread.Sleep(100); <- Telling the program to pause for 100 milisseconds (to prevent crashing
Now if you make a change name button dont forget to add 'GetNames();' to the end of it so it will automatcly refresh names :)!
Okay so now for GetGOD();
long client0Health = 0x018DC174; <- defining client 0 health offset
for (int i = 0; i < 18; i++)
{
long allClientsOffset = client0Health + (0x4E8 * i); <- adding the interval (defined on offsets list)
MemEditor.ReadByte("iw4mp", allClientsOffset, 4); <- reading 4 bytes for each client (00 00 00 00)
string Status = File.ReadAllText(@"tmp.txt"); <- getting the readed memory
File.Delete(@"tmp.txt"); <- deleting the readed memory
if (Status.Contains("64000000")) <- checking if health is 100 (0x64)
{
dataGridView1.Rows[i].Cells[2].Value = "false";
}
else
{
if (Status.Contains("00000000")) <- checking if health is null (player not in game)
{
dataGridView1.Rows[i].Cells[2].Value = "false";
}
else <- else.. (than 100 and null = god)
{
dataGridView1.Rows[i].Cells[2].Value = "true";
}
}
}
System.Threading.Thread.Sleep(100); <- pausing the program for 100 milisseconds
Okay! That is easy :)
Now
create a context menu strip and add whatever mods you want to it..
I addded : GOD Mode -> Give , Remove
onto the dataGridView properties select contextMenuStrip -> contextMenuStrip1
now just code the Give and Remove functions! :)
(click each of them to access their void)
private void giveToolStripMenuItem_Click(object sender, EventArgs e)
{
int currentIndex = dataGridView1.CurrentRow.Index; <- obtaining current grid index
long GodOffset = 0x018DC174; <- client 0 offset
long SelectedClientOffset = GodOffset + (0x4E8 * currentIndex); <- calculating selected client offset
MemEditor.WriteInt("iw4mp", SelectedClientOffset, -1); <- writing god (on PS3 would be 0xFF , 0xFF)
GetGOD(); <- Refreshing GOD Status
}
private void removeToolStripMenuItem_Click(object sender, EventArgs e)
{
int currentIndex = dataGridView1.CurrentRow.Index; <- obtaining current grid index
long GodOffset = 0x018DC174; <- client 0 offset
long SelectedClientOffset = GodOffset + (0x4E8 * currentIndex); <- calculating selected client offset
MemEditor.WriteInt("iw4mp", SelectedClientOffset, 100); <- removing god (on PS3 would be 0x64 , 0x00 or 0x00 , 0x64)
GetGOD(); <- Refreshing GOD Status
}
Well thats it!
Full paste bin source : http://pastebin.com/H0DeVfWS
Video : http://www.youtube.com/watch?v=vJYCDc6-6EE
Location:
Aveiro District, Portugal
Sunday, January 26, 2014
[PREVIEW #2] PC MW2 All Clients Tool
Hey!
This my 2nd Preview of this tool...
Current functions (Avaiable at the time I recorded)
Super Jump
Gravity
No Fall Damage
Slow Mo , Fast Mo , Normal Mo , Super Fast Mo
FPS
ALL CLIENTS:
Name Change
Name Flash
God
Send to Heaven
Teleport to Me
Teleport to custom x,y,z coordinates
Video : http://www.youtube.com/watch?v=WFuWM1ukW4w
Embed :
This my 2nd Preview of this tool...
Current functions (Avaiable at the time I recorded)
Super Jump
Gravity
No Fall Damage
Slow Mo , Fast Mo , Normal Mo , Super Fast Mo
FPS
ALL CLIENTS:
Name Change
Name Flash
God
Send to Heaven
Teleport to Me
Teleport to custom x,y,z coordinates
Video : http://www.youtube.com/watch?v=WFuWM1ukW4w
Saturday, January 25, 2014
[RELEASE] + [TUT] .NET (C# || VB) PC [Trainer - Memory Editor] Library - DLL
Before we start if you are going to use the Reead functions you must:
- Add using System.IO;
- Run final .exe as Administrator!
NOTE :
This includes some example source code but also source code from programs ive made so PLEASE don´t leech!
Use it to learn on how to use the DLL and to study!
FAQ :
Q : What .NET FrameWork Do I need?
A : Atleast .NET FrameWork 4.0 :(
Q : So ... what Visual Studio do I need???
A : (I THINK) You can use from 2010 and up!
How to load into the project :
On the top of your Visual Studio 'tab' you should see 'Project'
Press the 'Project' tab
Press 'Add Reference'
Browse till the DLL
Add it
And now study the source code example =)
***Dont forget to add using System.IO if you are going to use read functions!***
Hey everyone!
Today I am releasing a library / DLL that I have been working on that last few days.....
So let´s start...
Video : http://youtu.be/zerXBadJlTU
Download : https://www.mediafire.com/?cog0dsufyc784br
UPDATED Download! (contains CloseHandle functions for Read Functions :P ) https://www.mediafire.com/?5hb7mwnz770tim7
UPDATED Download! (contains CloseHandle functions for Read Functions :P ) https://www.mediafire.com/?5hb7mwnz770tim7
This is a Release + Tutorial :P
The included video is Release only (I did made a tutorial but it was 71 minutes long.....)
Ok!
So first what this does?
This allows you to easily create PC Trainers / Hacks / Memory Editors..
This contains both Read and Write functions!
This will work for .NET (C# and VB) I did made one for C++ but it was easier to make then to use :P .. and its supposed to be the complete oposite so.... yeah....
So let´s start for C#!
C# DEVELOPERS! :
PasteBin example files :
C# FULL Commented Example File : http://pastebin.com/2bMCBsEE
C# All Clients Tool : http://pastebin.com/N0vY2SWb
So let´s start!
Add 'using PC_Memory_Editor___Trainer_Library;'
on Partial class add 'MW2TopTenWORLDMemEditor MemEditor = new MW2TopTenWORLDMemEditor();'
Functions :
WriteInt - Writes an Integer number to the desired offset
MemEditor.WriteInt(string ProcessName, long OffsetToWrite, long WhatToWrite);
Example : MemEditor.WriteInt("iw4mp", 0x01B2C8723, 999999999); //or ..723, Convert.ToInt64(textBox1.Text);
WriteFloat - Writes a Float value to the desired offset
MemEditor.WriteFloat(string ProcessName, long OffsetToWrite, string WhatToWrite);
WriteString - Writes text to the desired offset
MemEditor.WriteString(string ProcessName, long OffsetToWrite, string WhatToWrite);
WriteByte - Writes a byte to the desired offset
MemEditor.WriteByte(string ProcessName, long OffsetToWrite, byte[] Buffer);
WriteDouble - Writes a double to the desired offset
MemEditor.WriteDouble(string ProcessName, long OffsetToWrite, double WhatToWrite);
READ Functions :
How to use : (make sure you have using System.IO;)
READCODE;
textBoxX.Clear();
textBoxX.Text = Convert.ToString(File.ReadAllText(@"tmp.txt");
File.Delete(@"tmp.txt");
ReadInt - Reads an integer from desired offset to a file
MemEditor.ReadInt(string ProcessName, long OffsetToWrite, int LengthToRead); (usually set length as 9!)
ReadFloat - Reads a float from desired offset to a file
MemEditor.ReadFloat(string ProcessName, long OffsetToWrite, int LengthToRead); (usually set length as 4)
ReadString - Reads text from desired offset to a file
MemEditor.ReadString(string ProcessName, long OffsetToWrite, int LengthToRead); (usually set length as whatever the max chars for what you reading is! (example max chars for class name is 15)
ReadByte - Reads byte from desired offset to a file
MemEditor.ReadByte(string ProcessName, long OffsetToWrite, int LengthToRead);
ReadDouble - Reads a double from desired offset to a file
MemEditor.ReadDouble(string ProcessName, long OffsetToWrite, int LengthToRead);
That´s it for C#!!
VB DEVELOPERS :
Paste Bin Examples :
VB Example file : http://pastebin.com/njipSgQq
Sorry I dont code VB so its not nearly as detailed as the C# one ;(
Add 'Imports PC_Memory_Editor___Trainer_Library' to the imports
Create a Dim 'Dim MemEditor AsNew MW2TopTenWORLDMemEditor'
Now just check the example file..
The functions are the same as C#... I am sorry for not giving much support on VB ;(
Thats all for VB...
Thank you :D and hope you guys enjoyed this release! Hope this helps you ALOT!
Bye!
Embed :
Thursday, January 16, 2014
[RELEASE] Universal CoD Auto-Dropshotter
Hey everyone!
Today I am Releasing a C++ Program :)..
It is called 'Universal Call of Duty Auto-Dropshotter'..
It dropshots automatcly for you!
So here is something to take in mind before using it....
MW2TopTenWORLD Call of Duty Automatic Dropshotter FAQ!
Instructions :
1st - Open a Call of Duty Game...
2nd - Open Universal CoD Auti-Dropshotter.exe
3rd - Read through the program till you get to the options...
4th - Type 1 to start the Auto-Dropshotter then a 'Press Any Key to Continue' message will appear... Press
Any key till you get to a message saying 'When you want to close this program press END'
5th - ENJOY!!!!!!!!!!
HotKey : END -> Closes the program.. this hotkey is only avaiable to press once you are in the 'When you want to close this program press END'
message....
Q&A :
Q : How can I report bugs?
A : There is an option for that in the options menu...
Q : It tells me there is a missing DLL..
A : Just google that DLL and put it into the same folder as the program.
Q : This is to hard to use ;(
A : Its not... simplified: Open the game, open the program, when you are in the options of the program
type 1 for start, press any key till you see a 'press end to close' message and your done.. just leave the
program like that... When you´r done using it press END or go there and close it manually..
Q : What was this coded in?
A : This was coded in C++
Q : How can I download updates?!
A : Probably there wont be necessary updates... however keep tunned to my youtube , mpgh , ngu , ..etc
Q : It´s not working!
A : Try playing in Windowed mode, see if that fixes it! , If not use the Report Bugs option ;)
Embed :
Today I am Releasing a C++ Program :)..
It is called 'Universal Call of Duty Auto-Dropshotter'..
It dropshots automatcly for you!
So here is something to take in mind before using it....
MW2TopTenWORLD Call of Duty Automatic Dropshotter FAQ!
Instructions :
1st - Open a Call of Duty Game...
2nd - Open Universal CoD Auti-Dropshotter.exe
3rd - Read through the program till you get to the options...
4th - Type 1 to start the Auto-Dropshotter then a 'Press Any Key to Continue' message will appear... Press
Any key till you get to a message saying 'When you want to close this program press END'
5th - ENJOY!!!!!!!!!!
HotKey : END -> Closes the program.. this hotkey is only avaiable to press once you are in the 'When you want to close this program press END'
message....
Q&A :
Q : How can I report bugs?
A : There is an option for that in the options menu...
Q : It tells me there is a missing DLL..
A : Just google that DLL and put it into the same folder as the program.
Q : This is to hard to use ;(
A : Its not... simplified: Open the game, open the program, when you are in the options of the program
type 1 for start, press any key till you see a 'press end to close' message and your done.. just leave the
program like that... When you´r done using it press END or go there and close it manually..
Q : What was this coded in?
A : This was coded in C++
Q : How can I download updates?!
A : Probably there wont be necessary updates... however keep tunned to my youtube , mpgh , ngu , ..etc
Q : It´s not working!
A : Try playing in Windowed mode, see if that fixes it! , If not use the Report Bugs option ;)
Ok!
Now that you have readed the above text you are ready to use it!
Download : https://www.mediafire.com/?x45v86qt0xrskrt
Video : http://youtu.be/9hy2qLonOd8
Pictures of the tool :
First Page (Ignore 2013 :P ) :
Saturday, January 4, 2014
[PREVIEW] MW2 Steam Direct3D Menu
Hey everyone just previewing my D3D Menu here :)...
It was made for Steam 1.2.208 MW2..
Some functions will still work in other versions / ports (Alter IW , etc (Aimbot , Wallhack...))
Enjoy!!!
Video : http://www.youtube.com/watch?v=4rM5jsYO7gM
Embed :
It was made for Steam 1.2.208 MW2..
Some functions will still work in other versions / ports (Alter IW , etc (Aimbot , Wallhack...))
Enjoy!!!
Video : http://www.youtube.com/watch?v=4rM5jsYO7gM
Wednesday, December 25, 2013
[C++] Lot´s of Books for you guys to learn!
Today I will be sharing a C++ book pack...
Link : http://www.mediafire.com/download/pv4nd6o7y8zfno7/LearnC%2B%2BBookPack--MW2TopTenWORLD.torrent
NGU : http://www.nextgenupdate.com/forums/computer-programming/705157-c-c-vbulletin-e-book-pack.html
Seed!!!
Video : http://www.youtube.com/watch?v=t0RELM7bpWk
Embed :
Image of the package :
Link : http://www.mediafire.com/download/pv4nd6o7y8zfno7/LearnC%2B%2BBookPack--MW2TopTenWORLD.torrent
NGU : http://www.nextgenupdate.com/forums/computer-programming/705157-c-c-vbulletin-e-book-pack.html
Seed!!!
Video : http://www.youtube.com/watch?v=t0RELM7bpWk
Image of the package :
Monday, December 23, 2013
[PREVIEW] MW2 1.2.208 Steam Tool - ALL CLIENTS
Hey everyone!
Today I am here to preview you guys my MW2 Steam Mod Tool...
Unlike my Steam hack tool this was written in C# instead of C++
This allows you to :
- Use non.host mods
- Host modded private matches {HOST}
- Host moddded online lobbies {HOST}
- Acess Client´s (players) stuff and change them {HOST}
This can also be called a "All Client hack tool"
So the full name is : "MW2 All-Clients Steam 1.2.208 Mod Tool"
The release should be very soon , it is currently 10% made :).
Twitter post : https://twitter.com/MW2Top/status/415243462733090816
Facebook post : https://www.facebook.com/DEVStudios/posts/468949576548742
Google+ Post : https://plus.google.com/u/0/b/108802061011048476604/108802061011048476604/posts/VTLmadAQi56
YouTube Video : http://youtu.be/MEYa4nxr4h4
Embed :
Today I am here to preview you guys my MW2 Steam Mod Tool...
Unlike my Steam hack tool this was written in C# instead of C++
This allows you to :
- Use non.host mods
- Host modded private matches {HOST}
- Host moddded online lobbies {HOST}
- Acess Client´s (players) stuff and change them {HOST}
This can also be called a "All Client hack tool"
So the full name is : "MW2 All-Clients Steam 1.2.208 Mod Tool"
The release should be very soon , it is currently 10% made :).
Twitter post : https://twitter.com/MW2Top/status/415243462733090816
Facebook post : https://www.facebook.com/DEVStudios/posts/468949576548742
Google+ Post : https://plus.google.com/u/0/b/108802061011048476604/108802061011048476604/posts/VTLmadAQi56
YouTube Video : http://youtu.be/MEYa4nxr4h4
Monday, December 9, 2013
New program release.. MW2 Steam Editor
Hey everyone!!
Today I am releasing my MW2 Steam tool :)...
Let´s start shall we??.......
Well.. everything you need is here : http://mw2toptenworld.blogspot.pt/p/program-releases.html
So enjoy :)
Today I am releasing my MW2 Steam tool :)...
Let´s start shall we??.......
Well.. everything you need is here : http://mw2toptenworld.blogspot.pt/p/program-releases.html
So enjoy :)
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