Saturday, May 3, 2014

How to Hack Any Game Vol. 1 - CHEAP!

Please consider buying my E-Book... "How to Hack Any Game - Vol. 1"

Please buy it... Don't pirate... It is as well very cheap!
It took me a lot of effort to write it!
This will teach you basic game hacking very in-depth and how to make a trainer...
It is filled with images and source code!

Sites where it is currently available:

PayHip : https://payhip.com/b/IP5Z

Lulu (pdf) : http://www.lulu.com/shop/mw2toptenworld/how-to-hack-any-game-vol-1-pdf/ebook/product-21610015.html

Lulu (ePub) : http://www.lulu.com/shop/mw2toptenworld/how-to-hack-any-game-vol-1/ebook/product-21610028.html

Lulu spotlight : http://www.lulu.com/spotlight/mw2toptenworld

Monday, April 14, 2014

NFS : Most Wanted Money Hack / Trainer / Cheat + C++ Source Code!

Hey!
Just letting you all know that I have recently released a trainer / hack for Need for Speed : Most Wanted that allows you to hack your money up to $999,999,999...

The C++ Source Code is included aswell...

You can check it here : https://www.youtube.com/watch?v=6thoAaxqC5s

Monday, February 24, 2014

[C++ TUT] Win32 (GUI) Programming - Add and Program a Button

Hey guys!
This is the 2nd part of my Win32 Programming tutorial...

Today I will be teaching you on how to add a button to your program and code what it does!

Well my button will just be checking if the 'window' Computer (aka My Computer) is opened or not...

So first off what is a button?

Normally defined as 'In computing, a button (sometimes known as a command button or push button) is a user interface element that provides the user a simple way to trigger an event' Source: wikipedia...

A button is actually a Window! but you change the window class to the class BUTTON...
If you notice per example on avast .. it has a different GUI...

Example :


That´s because in C++ you can design your own stuff! You don´t need to be stuck with default windows stuff... YOU HAVE DIRECT3D!!!! ANYWAYS in these tutorials we will be learning the Win32 'lib'!

One day later I will make tutorial on how to create your own personal designed UI´s and then Game stuff..

Now let´s stick up to the tutorial...

So yeah creating a button is creating a window with a different class type...

The parameters of a button are : 

DWORD dwExStyle -> usually in a button we set this as NULL so we wont go through this here...

LPCWSTR lpClassName -> this is the class name.. for a button is BUTTON... per example for textBox is EDIT... get it??

LPCWSTR lpWindowName -> this is the window name.. in this case the text displayed on the button

DWORD dwStyle -> in a button you will always need WS_VISIBLE | BS_DEFPUSHBUTTON... these are the style properties.. there are ALOT you can use..

int x -> this is the spot in the x cartesian where the button will stay

int y -> this is the spot in the y cartesian where the button will stay

int nWidth -> the width of the button (adjust as for how many text you have...)

int nHeight -> the height of the button (usually 30)

HWND hWndParent -> usually setted as our main window hwnd cuz the button will be a child of the window!

HMENU hMenu -> this is what will use the buttonID as..

the rest is null....

So let´s start!!!

First off you want to go to the top of your code and add a Define..

this will define your button... each control in your program (button , textBoxes...) needs to have their own ID!

so per example 

#define BUTTON_01    1

ok... if you were to make another button(or textbox) you could do #define BUTTON_02 2 or #define TEXTBOX_01 2...
Ok?

now that you have your button ID´ied you want to go into our handle class (LRESULT CALLBACK WndProc) and add another case called WM_CREATE:...

like this 

case WM_CREATE:
{
 /*Button01*/
 /*Button01-End*/
}
break;

as you can see we already created a spot for our button! :)

that is where you will put any element that is added onto the program...

Ok...

So now in our Button01 area inside our new case we want to define some stuff...

our button class
our button text
and our button itself!

  LPCWSTR button01_ID = L"BUTTON";
 LPCWSTR button01_text = L"Verify";
 HWND button01 = CreateWindowEx(NULL, button01_ID, button01_text, BS_DEFPUSHBUTTON | WS_VISIBLE | WS_BORDER | WS_CHILD, 100, 50, 70, 30, hwnd, (HMENU)BUTTON_01, NULL, NULL);

In Here we used button01_ID as button01_class...


We have already filled up our code to create the window.. just match it up with the params I gave above....

So now you have a button!

Now let´s code what the button does...

You want to add a new case called WM_COMMAND:

like this 

case WM_COMMAND:
{
  switch (wParam)
  {
  }
}
break;

and as you already understood, we created a switch for our wParam...

ok!

inside the switch  you want to add a case for the buttonID!  (defined on top of the code)

  case BUTTON_01:
   
  break;

anything inside that case willl be what the BUTTON_01 does!

go onto the top of you code and create a void.. my button will just be checking if the dialog My Computer is opened.. so..

void checkIfComputerIsOpened()
{
LPCWSTR Computer = L"Computador";
HWND computer = FindWindow(NULL, Computer);

if (computer == NULL)
{
LPCWSTR ComputerError = L"Computer is not opened!";
LPCWSTR ComputerError_Caption = L"Error";
MessageBox(NULL, ComputerError, ComputerError_Caption, MB_OK | MB_ICONERROR);
}
else
{
LPCWSTR ComputerError = L"Computer is opened!";
LPCWSTR ComputerError_Caption = L"Congrats";
MessageBox(NULL, ComputerError, ComputerError_Caption, MB_OK | MB_ICONINFORMATION);
}
}

thats my simple void...

Just put it into the button case like this..

case BUTTON_01:
  checkIfComputerIsOpened();
  break;

AND YOUR DONE!

As you can see its very very simple...

Thank you for reading and I hope you understood...



Embed : 


Saturday, February 22, 2014

[C++ TUT] Win32 (GUI) Programming - Creating a Window

Hey guys!
Today I will be teaching on how to use the Win32 WINAPI in C++ to create a GUI...

Ever wondered how so many programs are made in C++ and have a GUI? ... Because of this :P...

In C++ you can also NOT use the CommControls(); (which we will talk about a few tutorials ahead) and design your own... so let´s start...

First ..

Q : Can´t I simply drag and drop stuff like in C# , VB... ?
A : NO! C++ Does not have a designer, it is a 'professional' language and does not belong to any framework...

In this tutorial we will just create a blank window ... next tutorial we will add some controls and learn how to use them.

So let´s start!

Create a Win32 Project (or WinProject) , make sure its a Windows Application and that is setted as 'Empty Project'

Head over to your Source Files and add a .cpp file.. name it whatever you want!

In your new file include the Windows.h!

#include <Windows.h>

That contains nearly anything you need for a basic Win32 C++ GUI Programming...

Okay..

Now you are going to name your program class!

LPCWSTR g_szClassName = L"MainWindow_Class";

Again you can name it whatever you want!


Okay, now you want to create your function that handles the program close and destroy (and in future will handle buttons and stuff..)

First here is just the whole function.... then I will explain it further

LRESULT CALLBACK WndProc(HWND hwnd, UINT msg , WPARAM wParam, LPARAM lParam)
{
switch (msg)
{
case WM_CLOSE:
DestroyWindow(hwnd);
break;
case WM_DESTROY:
PostQuitMessage(0);
break;
default:
return DefWindowProc(hwnd, msg, wParam, lParam);
}
return 0;
}

Okay so lets start.... well the actual function is just how it is! Its just how it is defined...

so

switch (msg) //This 'handles' anything that we will be later recieving from the WinMain!
{
case WM_CLOSE: //if we close the window
DestroyWindow(hwnd); // destroy it!
break;
case WM_DESTROY: //if we destroy the window
PostQuitMessage(0); //tell the computer that the program has quitted
break;
default: //returning to default
return DefWindowProc(hwnd, msg, wParam, lParam); //return the default window process
}
return 0; //out of the switch return 0 ( null )

Okay!
Now its the actual 'GUI' Designing... its not really designing cuz it will be blank :P

So here is the function and I will later explain it

int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow)
{
WNDCLASSEX wc; 
MSG msg;
HWND hwnd;

ZeroMemory(&wc, sizeof(&wc));

wc.style = 0;
wc.lpszClassName = g_szClassName;
wc.lpszMenuName = NULL;
wc.lpfnWndProc = WndProc;
wc.hInstance = hInstance;
wc.hIconSm = LoadIcon(NULL, IDC_ICON);
wc.hIcon = LoadIcon(NULL, IDC_ICON);
wc.hCursor = LoadCursor(NULL, IDC_ARROW);
wc.hbrBackground = (HBRUSH)(COLOR_WINDOW + 1);
wc.cbWndExtra = 0;
wc.cbSize = sizeof(WNDCLASSEX);
wc.cbClsExtra = 0;

if (!RegisterClassEx(&wc))
{
LPCWSTR Error01 = L"Could not register class!";
LPCWSTR Error01_Caption = L"Error";
MessageBox(NULL, Error01, Error01_Caption, MB_OK | MB_ICONERROR);
}

LPCWSTR WindowTitle = L"EXAMPLE WINDOW!";

hwnd = CreateWindowEx(WS_EX_CLIENTEDGE, g_szClassName, WindowTitle, WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, CW_USEDEFAULT, 500, 300, NULL, NULL, hInstance, NULL);

if (hwnd == NULL)
{
LPCWSTR Error02 = L"Could not create Window!";
LPCWSTR Error02_Caption = L"Error";
MessageBox(NULL, Error02 , Error02_Caption , MB_OK | MB_ICONERROR);
}

ShowWindow(hwnd, nCmdShow);
UpdateWindow(hwnd);

while(GetMessage(&msg, 0, 0, 0))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}

return msg.wParam;
}

Okay! So  now I will comment it out...

int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow)
{
WNDCLASSEX wc;
MSG msg;
HWND hwnd;

ZeroMemory(&wc, sizeof(&wc)); //We are cleaning the memory so we know we are really starting from scratch

wc.style = 0; //the style of the window is null (default)
wc.lpszClassName = g_szClassName; //the class of the window we are setting it as g_szClassName
wc.lpszMenuName = NULL; //we really dont have a menu name ...
wc.lpfnWndProc = WndProc; //In here we are setting the process which will later recieve the messages
wc.hInstance = hInstance; //defining the hInstance
wc.hIconSm = LoadIcon(NULL, IDC_ICON); //defining the icon shown in the taskbar
wc.hIcon = LoadIcon(NULL, IDC_ICON); //defining the actual icon
wc.hCursor = LoadCursor(NULL, IDC_ARROW); //defining the program cursor
wc.hbrBackground = (HBRUSH)(COLOR_WINDOW + 1); In here we are just setting the bg as white
wc.cbWndExtra = 0; // NULL
wc.cbSize = sizeof(WNDCLASSEX); // This im really not sure
wc.cbClsExtra = 0; // NULL

if (!RegisterClassEx(&wc))
{
LPCWSTR Error01 = L"Could not register class!";
LPCWSTR Error01_Caption = L"Error";
MessageBox(NULL, Error01, Error01_Caption, MB_OK | MB_ICONERROR);
} //Attempt to register our class.. if it fails then tells us it failed!

LPCWSTR WindowTitle = L"EXAMPLE WINDOW!"; //our title

hwnd = CreateWindowEx(WS_EX_CLIENTEDGE, g_szClassName, WindowTitle, WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, CW_USEDEFAULT, 500, 300, NULL, NULL, hInstance, NULL); //creating our window into the hwnd

if (hwnd == NULL)
{
LPCWSTR Error02 = L"Could not create Window!";
LPCWSTR Error02_Caption = L"Error";
MessageBox(NULL, Error02 , Error02_Caption , MB_OK | MB_ICONERROR);
} //if window creation failed (hwnd is empty) tell us so!

ShowWindow(hwnd, nCmdShow); //Show the window
UpdateWindow(hwnd); // Update the window with the elements (none in this case)

while(GetMessage(&msg, 0, 0, 0))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
} //keep translating and sending messages to our WndProc func

return msg.wParam; //returning the msg wParam
}

Okay! So thats it.. very simple right??

I hope you guys have enjoyed and now understand the basics of WIN32 C++ programming...

FULL Source : http://pastebin.com/vSzsnTQR

Video : http://www.youtube.com/watch?v=PFvhXzpXRYg

Embed :


Saturday, February 15, 2014

[C#/Tut] How to make a All Clients dataGrid Tool

Hey everyone!
I Have been inactive for some (a long) time...

Today I am here with a tutorial... I will be teaching you on how to make a All clients grid tool in C#!

I will be making it for MW2 PC (using my PC Library) anyways you can make it for ANY! Platform.. you just need to change the Platform read and write code with yours....

Per example if your on PS3 load ps3tmapi_net.dll and PS3Lib.dll and use the read and write codes...

or If you are on PC but you don´t use my library (you use default ReadProcessMemory and WriteProcessMemory) just replace them :)!

So just to start... :

PC Memory Editor Library (the one that I made and used on this tutorial) : https://www.mediafire.com/?5hb7mwnz770tim7

PC Memory Editor Library codes :

Write Functions :


WriteInt - Writes an Integer number to the desired offset
MemEditor.WriteInt(string ProcessName, long OffsetToWrite, long WhatToWrite);
Example : MemEditor.WriteInt("iw4mp", 0x01B2C8723, 999999999); //or ..723, Convert.ToInt64(textBox1.Text);

WriteFloat - Writes a Float value to the desired offset
MemEditor.WriteFloat(string ProcessName, long OffsetToWrite, string WhatToWrite);

WriteString - Writes text to the desired offset
MemEditor.WriteString(string ProcessName, long OffsetToWrite, string WhatToWrite);

WriteByte - Writes a byte to the desired offset
MemEditor.WriteByte(string ProcessName, long OffsetToWrite, byte[] Buffer);

WriteDouble - Writes a double to the desired offset
MemEditor.WriteDouble(string ProcessName, long OffsetToWrite, double WhatToWrite);

READ Functions :

How to use : (make sure you have using System.IO;)

READCODE;
textBoxX.Clear();
textBoxX.Text = Convert.ToString(File.ReadAllText(@"tmp.txt");
File.Delete(@"tmp.txt");

ReadInt - Reads an integer from desired offset to a file
MemEditor.ReadInt(string ProcessName, long OffsetToWrite, int LengthToRead); (usually set length as 9!)

ReadFloat - Reads a float from desired offset to a file
MemEditor.ReadFloat(string ProcessName, long OffsetToWrite, int LengthToRead); (usually set length as 4)

ReadString - Reads text from desired offset to a file
MemEditor.ReadString(string ProcessName, long OffsetToWrite, int LengthToRead); (usually set length as whatever the max chars for what you reading is! (example max chars for class name is 15)

ReadByte - Reads byte from desired offset to a file
MemEditor.ReadByte(string ProcessName, long OffsetToWrite, int LengthToRead);

ReadDouble - Reads a double from desired offset to a file
MemEditor.ReadDouble(string ProcessName, long OffsetToWrite, int LengthToRead);

PC Memory Editor Library Tut : http://mw2toptenworld.blogspot.pt/2014/01/release-tut-net-c-vb-pc-trainer-memory.html

PS3 Lib´s : http://www.mediafire.com/?idmw4wlv4eyea0k and ?????????? (ps3tmapi_net.dll)

PS3 Lib codes :

PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0, Address, bytes);

byte[] iMCSx = new byte[0x20];
               PS3TMAPI.ProcessGetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0, Address, ref iMCSx);

Default PC C# Codes : http://www.jarloo.com/reading-and-writing-to-memory/   (i recommend my lib ;) )

for any other platform just google around!!

So let´s Start!

First just declare the normal stuff (for PS3Lib , ps3tmapi_net or my lib.. if your doing in non-lib PC C# Code then just ignore this step...)

using PC_Memory_Editor___Trainer_Library;

under partial class

MW2TopTenWORLDMemEditor MemEditor = new MW2TopTenWORLDMemEditor();

Second drag a dataGridView from the toolbox , uncheck the togglables 'Allow Delete, Allow Adding and Allow Editing'

Add a button called 'Get Client´s' and in front of the button a label saying 'NOTE : Left click and then right click a client to acess its mod menu'

Add to the dataGrid the rows that you want (I added # , Clients Name and God Mode)

Go to 'Form1_Load' and add these :

dataGridView1.RowCount = 18; <- change 18 with how many players there are (max players) in the game you are modding...

and (if you added the column # )

for (int i = 0; i < 18; i++)
            {
                dataGridView1.Rows[i].Cells[0].Value = i;
            }

^^This code will add to the cell 0 (#) the number 0 then on the next one 1 ... till 17 (we are enumerating the clients)

k! Now go to the button 1 code and add this..


            GetNames();
            GetGOD();

Obviously if your doing more stuff like 'Unlimited Ammo' also add GetAmmo();
You don´t need to do a GetAmmo for each mod! only for the mods that you want to display as true or false in the grid! :)


Now you obviously want to create some voids for those functions so right after  (under) your

public Form1()
{
}

add :

public void GetNames()
{

}

and

public void GetGOD()
{

}

Okay, now we are going to code the GetNames() function....

so add this into it

long client0Name = 0x01AA1A2C; <- defining the client 0 name offset (if on PS3 change to uint)
         
            for (int i = 0; i < 18; i++)
            {
                long allClientsOffset = client0Name + (0x6CD8 * i); <- adding the interval (defined on the offsets list)
                MemEditor.ReadString("iw4mp", allClientsOffset, 15); <- PC Mem Editor Lib Read String func
                string Name = File.ReadAllText(@"tmp.txt"); <- Getting the readed memory
                File.Delete(@"tmp.txt");<- Deleting the readed memory
                dataGridView1.Rows[i].Cells[1].Value = Name; <- Writing the readed memory onto the grid
            }
            System.Threading.Thread.Sleep(100); <- Telling the program to pause for 100 milisseconds (to prevent crashing

Now if you make a change name button dont forget to add 'GetNames();' to the end of it so it will automatcly refresh names :)!

Okay so now for GetGOD();

long client0Health = 0x018DC174; <- defining client 0 health offset

            for (int i = 0; i < 18; i++)
            {
                long allClientsOffset = client0Health + (0x4E8 * i); <- adding the interval (defined on offsets list)
             
                MemEditor.ReadByte("iw4mp", allClientsOffset, 4); <- reading 4 bytes for each client (00 00 00 00)

                string Status = File.ReadAllText(@"tmp.txt"); <- getting the readed memory

                File.Delete(@"tmp.txt"); <- deleting the readed memory

                if (Status.Contains("64000000")) <- checking if health is 100 (0x64)
                {
                    dataGridView1.Rows[i].Cells[2].Value = "false";
                }
                else
                {
                    if (Status.Contains("00000000")) <- checking if health is null (player not in game)
                    {
                        dataGridView1.Rows[i].Cells[2].Value = "false";
                    }
                    else <- else.. (than 100 and null = god)
                  {
                        dataGridView1.Rows[i].Cells[2].Value = "true";
                   }
                }
            }
            System.Threading.Thread.Sleep(100); <- pausing the program for 100 milisseconds

    Okay! That is easy :)

Now

create a context menu strip and add whatever mods you want to it..

I addded : GOD Mode -> Give , Remove

onto the dataGridView properties select contextMenuStrip -> contextMenuStrip1

now just code the Give and Remove functions! :)

(click each of them to access their void)

 private void giveToolStripMenuItem_Click(object sender, EventArgs e)
        {
            int currentIndex = dataGridView1.CurrentRow.Index; <- obtaining current grid index

            long GodOffset = 0x018DC174; <- client 0 offset

            long SelectedClientOffset = GodOffset + (0x4E8 * currentIndex); <- calculating selected client offset

            MemEditor.WriteInt("iw4mp", SelectedClientOffset, -1); <-  writing god (on PS3 would be 0xFF , 0xFF)

            GetGOD(); <- Refreshing GOD Status
        }

        private void removeToolStripMenuItem_Click(object sender, EventArgs e)
        {
            int currentIndex = dataGridView1.CurrentRow.Index;  <- obtaining current grid index

            long GodOffset = 0x018DC174; <- client 0 offset

            long SelectedClientOffset = GodOffset + (0x4E8 * currentIndex); <- calculating selected client offset

            MemEditor.WriteInt("iw4mp", SelectedClientOffset, 100); <-  removing god (on PS3 would be 0x64 , 0x00 or 0x00 , 0x64)

            GetGOD(); <- Refreshing GOD Status
        }


Well thats it!

Full paste bin source : http://pastebin.com/H0DeVfWS

Video : http://www.youtube.com/watch?v=vJYCDc6-6EE

Embed :

Sunday, January 26, 2014

[PREVIEW #2] PC MW2 All Clients Tool

Hey!
This my 2nd Preview of this tool...
Current functions (Avaiable at the time I recorded)

Super Jump
Gravity
No Fall Damage
Slow Mo , Fast Mo , Normal Mo , Super Fast Mo
FPS
ALL CLIENTS:
Name Change
Name Flash
God
Send to Heaven
Teleport to Me
Teleport to custom x,y,z coordinates

Video : http://www.youtube.com/watch?v=WFuWM1ukW4w

Embed :

Saturday, January 25, 2014

[RELEASE] + [TUT] .NET (C# || VB) PC [Trainer - Memory Editor] Library - DLL

Before we start if you are going to use the Reead functions you must:

- Add using System.IO;
- Run final .exe as Administrator!

NOTE :
This includes some example source code but also source code from programs ive made so PLEASE don´t leech!
Use it to learn on how to use the DLL and to study!

FAQ :
Q : What .NET FrameWork Do I need?
A : Atleast .NET FrameWork 4.0 :(

Q : So ... what Visual Studio do I need???
A : (I THINK) You can use from 2010 and up!

How to load into the project :
On the top of your Visual Studio 'tab' you should see 'Project'
Press the 'Project' tab
Press 'Add Reference'
Browse till the DLL
Add it
And now study the source code example =)
***Dont forget to add using System.IO if you are going to use read functions!***


Hey everyone!
Today I am releasing a library / DLL that I have been working on that last few days.....
So let´s start...


Download : https://www.mediafire.com/?cog0dsufyc784br
UPDATED Download! (contains CloseHandle functions for Read Functions :P ) https://www.mediafire.com/?5hb7mwnz770tim7

This is a Release + Tutorial :P
The included video is Release only (I did made a tutorial but it was 71 minutes long.....)

Ok!

So first what this does?
This allows you to easily create PC Trainers / Hacks / Memory Editors..
This contains both Read and Write functions!

This will work for .NET (C# and VB) I did made one for C++ but it was easier to make then to use :P .. and its supposed to be the complete oposite so.... yeah....

So let´s start for C#!

C# DEVELOPERS! :

PasteBin example files :

C# FULL Commented Example File : http://pastebin.com/2bMCBsEE
C# All Clients Tool : http://pastebin.com/N0vY2SWb

So let´s start!

Add 'using PC_Memory_Editor___Trainer_Library;'
on Partial class add 'MW2TopTenWORLDMemEditor MemEditor = new MW2TopTenWORLDMemEditor();'

Functions :


WriteInt - Writes an Integer number to the desired offset
MemEditor.WriteInt(string ProcessName, long OffsetToWrite, long WhatToWrite);
Example : MemEditor.WriteInt("iw4mp", 0x01B2C8723, 999999999); //or ..723, Convert.ToInt64(textBox1.Text);

WriteFloat - Writes a Float value to the desired offset
MemEditor.WriteFloat(string ProcessName, long OffsetToWrite, string WhatToWrite);

WriteString - Writes text to the desired offset
MemEditor.WriteString(string ProcessName, long OffsetToWrite, string WhatToWrite);

WriteByte - Writes a byte to the desired offset
MemEditor.WriteByte(string ProcessName, long OffsetToWrite, byte[] Buffer);

WriteDouble - Writes a double to the desired offset
MemEditor.WriteDouble(string ProcessName, long OffsetToWrite, double WhatToWrite);

READ Functions :

How to use : (make sure you have using System.IO;)

READCODE;
textBoxX.Clear();
textBoxX.Text = Convert.ToString(File.ReadAllText(@"tmp.txt");
File.Delete(@"tmp.txt");

ReadInt - Reads an integer from desired offset to a file
MemEditor.ReadInt(string ProcessName, long OffsetToWrite, int LengthToRead); (usually set length as 9!)

ReadFloat - Reads a float from desired offset to a file
MemEditor.ReadFloat(string ProcessName, long OffsetToWrite, int LengthToRead); (usually set length as 4)

ReadString - Reads text from desired offset to a file
MemEditor.ReadString(string ProcessName, long OffsetToWrite, int LengthToRead); (usually set length as whatever the max chars for what you reading is! (example max chars for class name is 15)

ReadByte - Reads byte from desired offset to a file
MemEditor.ReadByte(string ProcessName, long OffsetToWrite, int LengthToRead);

ReadDouble - Reads a double from desired offset to a file
MemEditor.ReadDouble(string ProcessName, long OffsetToWrite, int LengthToRead);



That´s it for C#!!


VB DEVELOPERS :

Paste Bin Examples :

VB Example file : http://pastebin.com/njipSgQq

Sorry I dont code VB so its not nearly as detailed as the C# one ;(

Add 'Imports PC_Memory_Editor___Trainer_Library' to the imports

Create a Dim 'Dim MemEditor AsNew MW2TopTenWORLDMemEditor'

Now just check the example file..

The functions are the same as C#... I am sorry for not giving much support on VB ;(

Thats all for VB...



Thank you :D and hope you guys enjoyed this release! Hope this helps you ALOT!

Bye!

Embed : 

Thursday, January 16, 2014

[RELEASE] Universal CoD Auto-Dropshotter

Hey everyone!
Today I am Releasing a C++ Program :)..
It is called 'Universal Call of Duty Auto-Dropshotter'..

It dropshots automatcly for you!

So here is something to take in mind before using it....

MW2TopTenWORLD Call of Duty Automatic Dropshotter FAQ!

Instructions :

1st - Open a Call of Duty Game...
2nd - Open Universal CoD Auti-Dropshotter.exe
3rd - Read through the program till you get to the options...
4th - Type 1 to start the Auto-Dropshotter then a 'Press Any Key to Continue' message will appear... Press
Any key till you get to a message saying 'When you want to close this program press END'
5th - ENJOY!!!!!!!!!!

HotKey : END -> Closes the program.. this hotkey is only avaiable to press once you are in the 'When you want to close this program press END'
message....


Q&A :

Q : How can I report bugs?
A : There is an option for that in the options menu...

Q : It tells me there is a missing DLL..
A : Just google that DLL and put it into the same folder as the program.

Q : This is to hard to use ;(
A : Its not... simplified: Open the game, open the program, when you are in the options of the program
type 1 for start, press any key till you see a 'press end to close' message and your done.. just leave the
program like that... When you´r done using it press END or go there and close it manually..

Q : What was this coded in?
A : This was coded in C++

Q : How can I download updates?!
A : Probably there wont be necessary updates... however keep tunned to my youtube , mpgh , ngu , ..etc

Q : It´s not working!
A : Try playing in Windowed mode, see if that fixes it! , If not use the Report Bugs option ;)


Ok!
Now that you have readed the above text you are ready to use it!


Embed : 

Pictures of the tool : 
First Page (Ignore 2013 :P ) : 


Options Page : 
Started Auto DropShotter page : 


Enjoy this Release!!!!!!
This was made in just an hour :P